In the 3D game, Rocket League is about controlling the space, using rocket boosters to chase the ball in the air and find unexpected angles of attack. Though playing a two-dimensional version of Rocket League sounds like it could rob the game of the fundamentals of its skill-based play, the reality is that flattening the game works perfectly. And since goals can't be horizontal, they instead extend vertically into the air with a lip at top and bottom, requiring you to give your shots a little lift in order to score. You can't crash into other cars, for instance-only the ball, the floors, and the wall affect your vehicle in motion. The side-on view of the field means that a few elements of Rocket League work differently in the mobile version. This is still soccer with cars (or basketball with cars, depending on the playlist you choose), but instead of covering a whole 3D soccer field, you instead only have to deal with all the action on a single plane. For developer Psyonix, that sweet spot is found by taking the fundamentals of Rocket League and flattening them into a 2D version of the 3D game. This is a platform where time is spent in short bursts and where the best games are those that find a sweet spot between solid control and decreased complexity. Sideswipe succeeds in creating a conception of Rocket League that caters to mobile play. Any version of Rocket League on a mobile device would have to capture that same feeling, and it's remarkable how much Rocket League Sideswipe-a scaled-down, super-quick mobile take on the Rocket League concept-captures exactly what makes its full-sized counterpart so enjoyable. Ludicrous speed, perfectly controlled cars, and goofy, floaty physics interactions turn every play into a melding of intelligent execution and unpredictable luck. The idea of playing soccer with cars is itself a good one, but it's the way that Rocket League feels that makes it so much fun to play. I was never very good at Rocket League, but I’m already double-jump-back-flipping the ball into the goal in Sideswipe, and it's a blast.Rocket League is a perfect combination of calculated action and unexpected chaos. It’s not uncommon to end a match with scores in the double digits once you learn how to manage your boost meter and hit the ball from the right angle. Matches are only two minutes long and goals are scored every few seconds. Rocket League has always been the best example of a game with the lowest skill floor and highest skill ceiling, and Sideswipe has the exact same quality. The developers have managed to replicate the snappy controls and floaty physics of the perfectly. If you’ve played the original Rocket League, the fundamentals are exactly the same. Related: Don't Play League Of Legends Just Because You Like Arcane Those are all the tools you have, and your only goal is to hit the ball into the net. The controls are mercifully simple: steer your car by moving a virtual stick on the left, and press the two buttons on the right to jump and boost. Instead, Sideswipe reimagines Rocket League on a 2D plane with one goal on the left and another on the right. Rocket League Sideswipe isn’t a port of the original Rocket League, which is mechanically challenging even without the imprecision of on-screen mobile controls.
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